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Animate Assembly

Entry: Bubbles

    A conversation by Animate Assembly at ARoS Aarhus Kunstmuseum, June 17, 2017, as part of The Contemporary Contemporary, Aarhus (DK).

    film list:

    Moustapha Alassane, Bon voyage, Sim (France/Niger, 1966), 4.48 min, b/w, sound (www.youtube.com/watch?v=6SmIo-28mBw)

    Ed Atkins, untitled, 2013, 2.36 min, colour, sound (unpublished)

    Koko the Clown sings “St. James Infirmary Blues”, in Betty Boop’s Snow White, Max Fleischer’s Fleischer Studios, 1933, b/w, sound,7 min (www.youtube.com/watch?v=aDATXtewPrg) (extract 1.45 min)

    Jordan Wolfson, Infinite Melancholy, 2003, colour, sound, 4 min loop (ubu.com/film/wolfson_infinite.html)

    Rivane Neuenschwander with Cao Guimarães, The Tenant, 2010, HD video projection, colour, sound, 10.34 min (www.youtube.com/watch?v=HW5zb2nLs8w)

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    Animate Assembly

    Entry: weak fOrce

      a videoLP]
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      Animate Assembly

      Entry: Animate Assembly

        ANIMATE ASSEMBLY is concerned with how the animate and the inanimate are arranged toward each other, what kinds of engagements this allows for, and which ones it disables. The ASSEMBLY commissions contributors to produce entries for a speculative glossary of animation today, and takes shape through the dialogues and debates they prompt.

        Animation today has proliferated into fields of 3D simulation and computational models, in contexts ranging from economic modelling and ecological activism to architectural and city design, medicine and surgery, educational formats and military training programmes. It has become a significant visualization tool for artists, cellular biologists, financial analysts and urban planners alike. Digital animations intervene in life processes at both the level of individual bodies, to prolong and destroy life, and at the vast scale of planetary phenomena. The political contexts and consequences of animation have changed so that digital animation is now deployed in human rights tribunals, global activism campaigns and speculative future visions. Under these conditions, life is enmeshed in animation in the vast network of software, infrastructure and labour, which require studies far beyond the more limited and specific animation of the past, much of which unfurled in cinemas or on TVs. The expanded critical role of digital animation requires a reconsideration of the political and ethical implications of the animated image and a reimagining of what it means to propose animation as constitutive of life, with all the ontological and experiential resonances of this phrase: animation as a form of life, as a modelling of life, as a site for life-impacting decisions.

        The Animate Assembly research network will explore the implications of these new deployments of animation from three angles: Anime, Animism, Anima.

        1. Anime, the Japanese term for animation, is grounded in Techno-Imagination. Since the invention of the cinematograph, images have been animated technologically. Hence animated cartoons by Disney, Russian ‘multiplication’ and the now globally consumed Japanese ‘anime’, which all participate in the evolution of a genre of ‘images set in motion’ by various components of the cinematic apparatus (pinscreen, magic lanterns, zoetropes). Our approach reaches beyond a media history of technically animated images and includes consideration of today’s technologically guided imagination as it comes to the fore in East Asian visions and theorizations of animated futures. To think about anime is to reflect too on the emergence and rapid domination of new animated forms such as AR and VR, which integrate animated experience into entertainment and everyday life and to consider the materials of animation, notably liquid crystals, which are a type of lifeform.

        2. Animation is grounded in Animism: Animation is encountered in the recurrent nightmare of Western Modernity named Animism. As scholars such as M. Taussig show, no such thing as Animism existed in the societies, cultures and practices decreed ‘animist’ by modern ethnography and anthropology. ‘Animism’ hints rather at a boundary of modern experience that accompanies the displacement and fetishisation of cultural-historical artefacts. Recently the diagnosis of an animist impulse has become a concern in contemporary art exhibition practices and finds echo in ideas of Vibrant Matter or Object Oriented Ontology and Speculative Materialism. Animation and new life of objects haunt our vision of ‘the lively’ and our relation to im/mortality (neuroscience); it induces a reconsideration of established dichotomies such as im/materialism and engenders debates around object-oriented ontology and Realist Magic.

        3. Animation’s is root in Anima. In classical philosophy, Aristotle’s treatise On the Soul, translated into Latin as De Anima implies neither a technological nor an animist impulse but a metaphysical one, that is, to ensoul. For Aristotle, the possession of a soul (psyche) is to be understood as the essence of living things and more so as the quintessence of human being. This strand of a wider understanding of Animation opens animation studies to discourses of the trans- and posthuman in contemporary technological and mediated environments. We need to assess the current resonances of anima in an animated environment.

        Across these constellations, animation may be understood as a discrete set of experiential and technological possibilities, on the one hand, and a generalised politico-economic set of conditions on the other. Drawing on the crossovers and proliferations afforded by this doubling, the Animate Assembly network aims to debate the currency and significance of analogue and digital animation studies in view of the fundamental transformations occurring in cultural knowledge.

        All materials are copyright of the authors and AnimateAssembly.

        Animate Assembly is propelled by Verina Gfader (affiliated with Malmö Art Academy/Lund University and City University of Hong Kong, Meaning and Narrative in Abstract Animation research project), Anke Hennig (LMU Munich/ Central Saint Martins, London), Esther Leslie (Birkbeck, London) and Edgar Schmitz (Goldsmiths, London).

        Contributors and participants so far include Ramon Amaro, Ama Josephine Budge, Federico Campagna, Rebecca Carson, Mike Cooter, Kazuhiro Goshima, Minori Ishida, Gabriele Jutz, Roshanak Kheshti, Joon Yang Kim, Anja Kirschner, Kyoo Lee (Q), Deborah Levitt, Ruth Maclennan, Sara Mameni, Miltos Manetas, Ruth Maclennan, Angela Melitopoulos, Jonathan Miles, W. J. T. Mitchell, Michael Newman, Nikolaus Perneczky, Lea Porsager, Pete Jiadong Qiang, Marie-France Raphael, Paul Roquet, Kohei Saito, Caroline Sebilleau, Tomoko Tamari, Ueno Toshiya, Jalal Toufic.

        recent Assemblies:

        Animate Assembly 11: ANIME, 25/26 October 2019, Birkbeck, with Joon Yang KIM and Paul ROQUET

        Animate Assembly 12: ANIMA AND NEW LIFE, 5 November 2019, BBK, with Ama Josephine BUDGE, KOHEI Saito and Rebecca CARSON

        Animate Assembly 13: ANIMISM, 12/13 December 2019, Goldsmiths, with Sara MAMENI, Lea PORSAGER, TOSHIYA Ueno

        Animate Assembly 14: PERFORMANCES OF THE PARTICULATE, 14 December 2019, King’s College, with ANIMATE ASSEMBLY

        The assembly has been generously supported by the AHRC, CHASE, ESRC, Birkbeck and Goldsmiths.

         

        Site designed by Torque Editions and developed by Ralph Mackenzie. Gifs and variable typeface by Antonio Roberts.

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        Animate Assembly

        Entry: Dust

          Dust appears in a vast array of compositions and affords very different modes of exchange between materialities and subjectivities. Some occur as a fog or as blood rain, others allow for fundamentally particularized subjectivities or anonymous rituals. [© vg/ ah/ el/ es]
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          Animate Assembly

          Entry: Twine Wire Dust

            This essay combines words and short animations.
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            Animate Assembly

            Entry: Seiyū

              An essay with hyperlinks delving into visual and sound editing in animation. [©IM]
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              Animate Assembly

              Entry: Shinkai Makoto

                Spiritual Imagination and Animation Ecologies are investigated in an essay. [©DL]
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                Animate Assembly

                Entry: Non Stop Stop-Motion

                  The filmic and aesthetic device of non stop stop motion is examined in an essay. [©GJ]
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                  Animate Assembly

                  Entry: Networked Displays

                    An essay on the animatic effects of networked displays. [©MFR]
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                    Animate Assembly

                    Entry: Immersion

                      A video-montage considering immersion as the basis of film-animation. [©AK]
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                      Animate Assembly

                      Entry: Human Perception and The Animated World

                        Human perception in an animated world is explored in an essay. [©TT]
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                        Animate Assembly

                        Entry: Homepage

                          A textual and visual meditation on conceptualising a homepage for the Animate Assembly. [©CS]
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                          Animate Assembly

                          Entry: Hilarotragoedia

                            An essay traversing animatic word-making. [©FC]
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                            Animate Assembly

                            Entry: Dance

                              A programmatic text probing the metaphysical realm of dance. [©JT]
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                              Animate Assembly

                              Entry: Capital

                                Capital – an Essay. [©RC]
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                                Animate Assembly

                                Entry: Mesovisibility

                                  An Image, a text and a mindmap survey sites and nuances of visibility. [©CS]
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                                  Animate Assembly

                                  Entry: Fell

                                    Video and essay encompass each other. [©RM]
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                                    Animate Assembly

                                    Entry: Animatic Apparatus

                                      The author considers Animatic Apparatuses in a video and includes an extract from her book. [©DL]
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                                      Animate Assembly

                                      Entry: Different Cities

                                        The filmmaker presents his film Different Cities in an essay based on stills. [©KG]
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                                        Animate Assembly

                                        Entry: Assemblages

                                          The scope of Assemblages is charted in the extract of a video, a conversation with the filmmaker, and its subscript diagnosis. [©AM]
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